![]() We had an idea for these little groundhogs to appear instead of the rabbits, but we couldn't figure out how to make the groundhogs look good in the puzzle. When you were deciding which animals to include, like the bunny, the bee, and the others, were there any animals you weren't able to incorporate? Like other match-3 games, making certain matches creates special tiles, which in our case is the animals, and each of them has its own unique property. Once we had them, they shaped the entire personality of the game. Our very first idea was gardening, but the animals came into play a little later on in development. So when did the Zen garden idea come into play? Was that focus devised hand-in-hand with the relaxation motif, or did the overarching focus on being Zen lead you to the garden idea? Even before we had our story idea and the animals who become characters, this game was always going to be about sitting down with your phone and playing a very Zen game for a while. Yes, one hundred percent, that was always our goal. In a medium like video games where explosions and bombast tend to be a focal point, developing a game centered around relaxation is a fascinating idea. Thanks to the partnership with Apple, we were able to launch it on Apple Arcade and have it be a totally, one hundred percent, free game. We're not worried about monetization at all. Is that simply because people don't need to have a financial stake in the game? So the lack of monetization enhances your overall vision of making this a relaxing experience. We're also not monetizing from the level loss either, so we're able to enhance that peaceful experience since there's no monetization to stress over, which is one of the biggest things other games in this genre do. The guiding idea for Garden Tails has always been relaxation and peace, which is why we have the Zen gardens, the music, the sounds, the animals, etc. Sandra Honigman: We don't need tension there, no. Was the idea to theme the game around a serene garden in an attempt to juxtapose that stress? Do you still want the player to feel a little some of that tension? GameSpot: Match-3s like Garden Tails can be stressful, especially when the number of moves left whittles down to zero. This interview was conducted remotely via Zoom and edited for clarity. We also go into length about how living in a major American city birthed the idea of a quiet experience. ![]() We spoke about the game's attempts to overcome some of the negative stereotypes of the match-3 genre, including a lack of monetization and a few mechanics that help the player solve its puzzles. Now Playing: Garden Tails - Mobile Gameplay Trailer By clicking 'enter', you agree to GameSpot's ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |